Since this is an indoor scene, I added multiple lights for illumination but noticed significant noise in the lit areas.
To address this, I adjusted the rendering parameters. Although Maya crashed countless times XD, I gained valuable experience through persistent debugging. I rendered each camera separately, setting parameters like SSS to 0 when they had no visible impact in the current view.
Additionally, I used Denoiser Oidn, which allowed me to reduce parameter settings by nearly 50%, achieving faster render times with results comparable to high-parameter renders.