At first, I didn’t fully understand how UVs work, so I ignored their orientation when unfolding them. However, while creating textures, I quickly realized the issue: many of my models had woodgrain materials, and the disorganized UVs made the grain direction look unnatural. To fix this, I re-unfolded the UVs and redid the textures.
Additionally, I discovered that overlapping UVs in less noticeable areas could save resources and improve texture clarity.
This experience gave me a deeper and clearer understanding of UVs and texturing.