Video Game: Layered Insights
Game Scale: 10 minutes gameplay with 6 unique inslightful puzzles
Game Features:
Meme Culture
Multi-Dimensional Interactive Experience
Language and Communication
This is a unique layer game where players need to operate components between three different layers to complete specific goals. This not only allows players to experience the fun of layer operation, but also uses the design techniques of dislocation and overlay to metaphorically represent the misunderstandings and loss of language expression ability caused by the use of emoticons in modern communication. The exquisitely designed levels will offer players opportunities to reconsider the overuse of meme culture in daily life.




Contribution:

Gameplay Design,
2D/3D Art Asset,
Programming,
Playtest,
Sound Design

Layered Insight is a solo developed project by myself.

Asset/Plugins References:
“dotween”
“outline”
Design Philosophy Why I made a game about memes?
01 Layer Relationships:

Inspired by using layers in Procreate for digital art, which reflects the idea of stacking and manipulating layers to create meaning.



02 Unspoken Truths in Real Life:

Many people are forced to hide their true thoughts and convey only surface-level expressions in everyday interactions.



03 Workplace Communication:

In professional environments, young people often use cat meme emojis to mask their true emotions, avoiding lies or inappropriate remarks by hiding behind humor.



04 The Meme Phenomenon:

Cat memes have gradually become a form of “coded” language among younger generations. As memes proliferate, modern communication increasingly relies less on verbal expression, leading to a decline in language proficiency.




05 Generational Gap in Family Communication:

Parents often struggle to understand the nuances of meme-based communication, leading to misinterpretations. For instance, they may confuse the laughing-crying emoji😂 with the sad crying emoji😥.



So a game about memes was made!
I realized that meme culture might be contributing to a loss of language skills and creating communication disconnects. This inspired me to create a game that resonates with players, encouraging them to reflect on the impact of modern communication and fostering more genuine interactions—especially with loved ones.

In East Asia, we rarely express "love" directly. One of my favorite Chinese comedians, Jimmy O. Yang, humorously discusses this in his bit, "What is the language of love for Asians?" He jokes, "I've never heard any praise in my life. I was raised by Asian parents!" Sadly, this rings true for many of us.


Controls & Main Mechanics
Space-Jump 
Q-left rotating
E-right rotating
Arrows-select
WASD-move
O-confirm
Development, Working with Unity EngineImplement assets and codings to build a playable video game
Assets
Outline、DOTweeen 
I use the "Outline" effect to highlight objects selected by the player; its clean lines match the game’s style perfectly. Additionally, I use "DOTween" to create dynamic motion for objects and layers, adding energy to the visuals.

Concept Prototyping
02-2024
The focus of this stage is to explore the appeal of the layer switching mechanism and the basic framework of level design through simple interactions and rapid prototyping.


Modeling
03-2024
 
I designed varying heights for different parts within the same model to ensure the final visuals appear correct only when displayed on the proper layers they match.

Explore Unity
04-2024
Developed the game structure and designed the UI interface in Unity to enhance player experience and interaction.


Coding
04-2024

The code snippet shows the implementation of game interaction, including the logic of jumping, selecting, moving, rotating, etc.
It adopts modular design to facilitate expansion and optimization.
Digital Artwork References funnysandwich

    "But that's not evidence."

    p5.js