I completed a playable microgame, lasting 15 seconds, entirely on my own, handling the programming, 2D art, and game design.
The theme for this jam was “Tiny Creature”, and I designed a game featuring a tiny worm eating an apple, which fits the theme perfectly.
①
I combined the controls tutorial with the main menu, allowing players to learn how to control the worm while on the start screen. Players drag the worm onto the "Start Game" label, then wait a few seconds to begin the game.
This streamlined approach saved me the time of creating a separate tutorial level, which was a big advantage given the 48-hour jam limit.
②
In the main game, the player controls the worm to eat as much of the apple’s flesh as possible. At the same time, a "unlucky" human is also eating the apple, and the player must avoid being swallowed by the human while keeping an eye on the countdown. The goal is to escape the apple before the timer runs out. The more apple flesh the worm eats, the higher the score.
③
- If the worm gets eaten by the human, the game ends in failure.
- If the worm doesn't escape the apple before the countdown ends, the game ends in failure.
- If the worm successfully escapes the apple before the countdown runs out, the game is a success, and the more apple flesh eaten, the higher the score.